ALERT: THE WEBGL VERSION DOES NOT WORK!

The game uses different scenes for the menu and the game itself, and for some reason, the visuals do not update on the scene change. It's worked in the past, but refuses to cooperate today. I'll fix it after the rating period of the jam.

Controls: Left Mouse Click

Click and hold to charge up, and release to have the slime jump in the direction of the cursor! The slime sticks to Stone and Metal, while it slides down Glass. It does not stick to the ceilings. Lookout for purple orbs, these are checkpoints and will save your progress!


Hello! This is my third game jam, and the first one where I've made all the pixel art and music by myself. I'm very new to pixel art, so do share your thoughts. The main menu was something I threw together in 5 mins due to not having time, but I think it turned out quite awesome. I think I just overthink too much ;P. 

There are a few known bugs:
Don't slide to the very corner of platforms as the player may become uncontrollable at that time. It does not happen often, but it is there.
The tilemap may occasionally flicker with lines between the tiles. I fixed this in the editor, and for some reason, Unity seems to have decided to screw me over. Sorry about that.

Download

Download
Up Tower (Win64).rar 23 MB
Download
Up Tower.app.rar 30 MB

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